Warhammer Underworlds: Shadespire – The Chosen Axes
The next double of the Shadespire warband extensions, after the Sepulchral Guard and Ironskulls's Boyz, will be The Chosen Axes and Spikeclaw's Swarm, beginning with the Fyreslayers.
The Fyreslayers are part of the Duardin race and are searching for the Ur-Gold, the remains of their god Grimnir. Grimnir fell when he fought Vulcatrix, the mother of Salamanders, and burst into the metallic shards of Ur-Gold. The Ur-Gold is accepted by the Fyreslayers as payment for their mercenary duty (they will fight against and alongside anyone as long as the payment fits) and can be forged by the Runemasters into mighty runes. As such even the rumours of Ur-Gold in the mirrored city is motivation enough for any Fyreslayer to go on this journey.
Warhammer Underworlds: Shadespire – Ironskull’s Boyz
Where there is chaos and destruction, Orruks cannot be far away. Somewhat close to the Khorne Bloodbound warbands (Reavers and Fiends) in their intention / motivation, we see what separates the Green from the Red, in this review on the Shadespire warband of Ironskull's Boyz.
Earlier this week, I started the coverage on the Shadespire warbands with the Sepulchral Guard.
Ironskull's Boyz is a 4 Orruk strong warband expansion for Warhammer Underworlds Shadespire and costs 22.50 EUR. It comes with the pre-coloured two sprues (in matching orcish green!), a card deck and brief instructions on the assembly.
Warhammer Underworlds: Shadespire – Sepulchral Guard
In addition to the starter box for Warhammer Underworlds: Shadespire, I'll cover the expansion boxes for the warbands in sets of two. This week it will be the Sepulchral Guard and Ironskull's Boyz.
I actually bought this warband box before I even got the starter box. It was the starting point of a fantasy warband, in combination with the Deathrattle boxed set. Now you can buy the Sepulchral Guard without the Shadespire content as an easy-to-build kit as well.
But let's get back to this warband review. Games Workshop offers these expansions for 22.50 EUR each (20 EUR without the Underworlds cards) and the Sepulchral Guard is the largest warband of the first wave expansion with 7 miniatures.
Warhammer Underworlds: Shadespire
Just before the next edition of Age of Sigmar will be released, I want to take a closer look in this review on one of the "introduction" games to the Warhammer World, Warhammer Underworlds: Shadespire.
Games Workshop released Warhammer Underworlds: Shadespire last year in 2017, as a tactical miniature board game, at a lower entry point, much smaller in size and number of miniatures as for example Warhammer Quest: Silvertower. Shadespire is played in an ancient and damned city, between the realms of Light and Shadow, in the new post-Old World Warhammer Setting, as an "arena game" using two hex field boards with matches taking around 30-45 minutes. Everything you need for your games is included, with the push fit (means no glue needed) pre-colored plastic models and you only need a cutter to prepare the game.