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19Oct/180

BLOOD BOWL – Journey of the Maulers: Project introduction

At some point in late February 2001, I started to cobble together an Orc team for Blood Bowl. Although I had already painted the team from the 3rd Edition boxed set, I wanted a team that looked a little more contemporary and individual. Since most of the Orc teams had red as their main color at the time, I chose blue. No one used this color for Orcs in my group of players, and since I associated this color with the fictional orcish deity Mork, the name was quickly found: Mork's Maulers.

The Orc team from the 3rd Edition boxed set…

BLOOD BOWL - Journey of the Maulers

…and it’s expanded roster

17Oct/180

Dead Man’s Hand: Banditos – Part 1

Even though one of McMillers gang members still haven't been introduced, it's time to turn the attention to the antagonists. Finn will take over at this point and introduce his Banditos by himself and continue our common storyline in Dead Man' Hand.

After I had a long hobby break, Dino spured my interest again. I liked the idea to start a Skirmisher as a joint project and so I began to gather a posse in the Wild West. The models are all from Great Escape Games. So far I had painted only Space Marines and admittedly not very well. I chose to get back into painting by consuming numerous tutorials. For the color concept I wanted to keep the posse quite colorful, they should look like a mixed up bunch, which only had their Mexican roots in common. At the same time, they had a lot in common through the many typical Western leather applications.

Dead Mans Hand - Banditos Hector Villa

13Oct/180

Diorama photography and scenic backdrops

I really like scenic pictures of miniatures and battle scenes. They capture the stories of the scenarios we play so well. One great example are the motives on the Calendar by Stronghold Terrain they released as part of the German translation of the rulebook.

Stronghold Terrain Saga Calendar Stronghold Terrain Saga Calendar Stronghold Terrain Saga Calendar

12Oct/180

Age of Sigmar Skirmish: Da Hotpawz – Part 1

Among hobbyists, it has become a bit of a tradition to spoof the name of the eighth month of the Roman calendar with the word "orc". A habit that has also been taken over by the industry giant Games Workshop, which leads to increased painting activity in many forums among the friends of the greenskins. Looking through my own shelf, I noticed that I had stacked up a lot of those models myself, which were still waiting for a paintjob. Since I really love the skirmish expansion, I have decided to organize some of my models into several little warbands.

In addition, the Warhammer 40,000 kill team is currently running very well, and if you take a look at some YouTube videos, it seems to be so narrative that it reminds many players of the old Mortheim in style. It may only be a guess, but I could see a game like this also appear for Age of Sigmar in the upcoming future.

Okay, a new project - so far, so good. Now it is time to get around the usual pitfalls and one of them is that you are often making plans too big and that too fast. So to keep track and motivation, I decided to draw the line at a maximum of 50 renown. This has the advantage that there is always an end in sight and on the other hand, that I can divide the structure into smaller, more pleasing chunks. In the first block I will lay the foundation for the warband and its story with 30 renown:

  • (24) Savage Big Boss Grukk
  • (2) Morrboy Boss
  • (2) Morrboy
  • (1) Gitmob Grot Boss
  • (1) Gitmob Grot with spear and shield

Even at the time of the seventh edition, I always wanted to put a "wild WAAAGH!" on the table, but the sheer amount of models simply put me off. In AoS skirmish I can comfortably pack everything in that I wanted without making it a Herculean task. I started out with an ordinary Bonesplitter.

Age of Sigmar - Da Hotpawz Morrboy Age of Sigmar - Da Hotpawz Morrboy

10Oct/180

Dead Man’s Hand: Outlaws – Part 6

Another Wild West Wednesday casts its shadow and with the redskin shown here, only one member remains in Killer McMiller's gang of outlaws.

Dead Mans Hand - Outlaws Snake

I've painted a Northern Union uniform for the first timewith this model, and the overall look of the model already urged to use this color combination. The pants were an experiment in this respect and I used Sombre Grey from Vallejo Game Color as the base color.

3Oct/180

Dead Man’s Hand: Outlaws – Part 5

It's Wednesday, and this means it's time to introduce another member of my Outlaws for Dead Man's Hand. The McMiller brothers should all have a color-coordinated look to bring out their family bond. For the henchmen, on the other hand, I wanted them to look like a very different bunch, made up of very dissimilar characters.

"El Toro" was McMiller's right-hand, stoic and loyal. Weasel, on the other hand, should be of a completely different nature. The miniature from Artizan Designs had a wonderfully devious posture and I wanted to underline this with the paintjob.

19Sep/180

Dead Man’s Hand: Outlaws – Part 4

In one of Vince Venturella's many videos on YouTube, he once said that, no matter if you're in the midst of an army project, you should always try out new and different things while painting. Since I was in the mood to do so anyway and this approach offered itself to a Dead Man's Hand gang, I took his advice to heart and experimented a bit with the colors of the skin and the jacket.

The skin of el Toro has a slightly darker nuance than, for example, McMiller's sons Eugene and Seamus. The jacket was a rather unusual experiment. I searched Google for pictures of mariachis, western jackets, and the poncho that Clint Eastwood wears in "A Fistful of Dollars". In the result the jacket received embellishments on the sleeves in the form of yellow stripes and a stylized bull's head on the back, inspired by the Dead Man's Hand logo.

Dead Mans Hand - Outlaws El Toro

I also painted the sash around his waist in a rather unconventional way, brghtening the red up with Dwarf Flesh, giving it a milder, pastel tone. Since in my mind a sash is never just plain, I decided to paint a few stripes on it too, which eased the tense look of the miniature a bit.

12Sep/180

Dead Man’s Hand: Outlaws – Part 3

With the growing number of gang members, the concept and backgroundstory of the gang gradually grew as well. Seamus McMiller is Eugene's younger brother and comes from another affair of old McMiller. To illustrate that they're brothers, I tried to use the same colors as on Eugene.

The only exception to this was the shirt. While I was painting, I had the idea of distinguishing the brothers primarily by the color of their shirts.

Dead Mans Hand - Outlaws Seamus McMiller

5Sep/180

Dead Man’s Hand: Outlaws – Part 2

Unlike old McMiller, I've chosen brighter colors for Eugene, inspired by the beige and pastel tones of the Briscoe County Jr. series, a Western adventure series from the 1990s.

Dead Mans Hand - Outlaws Eugene

The model is from the Foundry range and offers a wonderfully silly facial expression. That was just right for Eugene to get a matching backstory that went well with the bright colors of his appearance. The trousers were painted in Steel Legion Drab again, while the hat is a wild mish-mash of shades of gray. You do not have to be very neat with the shades because sweat stains on the hat do not leave a consistent mark and are rather random instead.

29Aug/180

Dead Man’s Hand: Outlaws – Part 1

In the review of Dead Man's Hand, I had already suggested that I would make a small gang, and after relieving Dennis's holdings by a few minis, it was not long before the first protagonist of my outlaws was done. These are my first experiences with "historical" minis and I have to say that they are quite grateful models paintwise.

Dead Mans Hand - Outlaw Killer McMiller