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26Sep/220

Warhammer 40,000 – Leagues of Votann Heroes

Now it is time for us to look into the kits included in the Leagues of Votann Army Set, beginning with the characters. There are two character choices included, even a named one, Ûthar the Destined (who can be build as a Kâhl) and an Einhyr Champion.

Warhammer 40,000 - Leagues of Votann Ûthar the Destined and Einhyr Champion

As we have no official prices on these as individual releases yet, there are only speculations. But we can assume that Ûthar will be around 31,50 EUR and the Einhyr Champion on the 27 EUR price tag. Each of them comes in a small sprue and covers the model itself with a few options. But more on that further below. We're not going to talk about special rules or point values (especially as the later might be changed in an errata).

18Sep/220

Battlefleet Gothic – The Fleets

There are three projects, that I'll take on with my 3d printer. Epic 30,000 was already introduced with my Imperial Fists, and Battlefleet Gothic so far only teased with the terrain article.

Battlefleet Gothic

I have talked about it in my parking lot theory article, and I don't have any space battle games. I do have naval battles with Black Seas, and faster, skirmishes with Cruel Seas (both only covering the miniature range, not bound to the rule set) in my collection, but as I said, no sci-fi space battles. Of course, there are plenty on the market. There is Full Thrust by Ground Zero Games (a game with an incredible support in the German community), there was / is Firestorm Armada by Spartan Games (Warcradle picked it up again), Star Wars Armada (which I somehow count more like a board game) and is OOP from my point of view. And then ... there was Battlefleet Gothic in 1999 - introduced via White Dwarf and later released as an boxed game.

17Sep/220

Warhammer 40,000 – Leagues of Votann Army Set

Today is pre-order day for the army set of the latest addition of playable factions for Warhammer 40,000 - the Leagues of Votann. The Leagues of Votann are the successors of the old Squats in the new Grim Dark design. Less cartoony, less ZZ top biker gang, more sci-fi with a bit of nordic inspiration.

Warhammer 40,000 - Leagues of Votann Army Set Warhammer 40,000 - Leagues of Votann Army Set

These army sets were introduced a while ago and cover a medium sized force of miniatures, around the size of the Combat Patrol sets, along with a limited edition cover variant of the Codex, tokens and data cards. All this is usually set at a RRP of 155 EUR. Compared to the Combat Patrols, of which the most are around 120 EUR, you pay the upgrade for the Codex (~40 EUR RRP).

17Sep/220

Necromunda – Goliath Maulers

Along with the latest supplement for Necromunda - Cinderak Burning, the next House to receive vehicles are the Goliath with massive bikes, the Maulers. We've already seen the Outrider Squads from House Orlock and were teased about House Escher's Cutter Jetbikes at Nova earlier this year.

Necromunda - Goliath Maulers Necromunda - Goliath Maulers

Vehicles to Necromunda 2017 are a bit of novelty, just added this year with the Ashwastes. For Necromunda veterans of the mid 90s, this is the first time we receive "proper" officiala rules, as we had to make do with what we had, which meant house rules based upon Gorkamorka and some snippets from Citadel Journal. Especially if you take a look on how Necromunda started the relaunch. Gone were the days of bulkhead terrain, you played on a flat surface and now we're not just out in the open, but quiet mobile in our gang warfare.

8Sep/220

Blood Bowl Community Team – Part 1

"Apple groves as far as the eye can see." said <lineman 1>.

"What did you expect?" replied <thrower>. "Sauerapfel is known for that, after all. So stop grumbling, we'll get to more inhospitable places soon enough."

   "Not to mention that we can't be picky at the moment anyway." Coach <name> intervened, clearly showing that his mood was dampened. His facial expressions were capable of filling entire books with descriptions of bad moods, and if the boys didn't know better, he could have been mistaken for a dwarf, about to collect his thoughts for an entry in the big Book of Grudges.

   "We don't have the manpower!" he finally began and started talking himself into a rage, first quietly, then getting louder.

   "We lack the match experience. We lack the money to compete in the better leagues. Hell, we lack just about everything to pass for a Blood Bowl team!".

   Angrily, Coach <name> stood up and hurled a bucket that was sitting on the front deck of the ship. The vessel was a passenger ferry, with a large paddlewheel on the left and right sides of its hull keeping it in motion. The paddle wheels, in turn, gained their momentum from a so-called running crew, a couple of rather large guys who were constantly running faster or slower inside a smaller wheel that was located on the inside of the hull and connected to the outer wheel. The momentum of the throw carried the wooden bucket over the railing, causing the halfling, who was the captain of the ship, to shout loudly "That costs extra!" from the helm.

     The ferry on the Reik now ran daily between the Moot and Averland. The area that passed from one county to the next was called the Aver Reach, and was worth passing through for many who were on their way to Zhufbar, the dwarven port city.

   "Shove it!" yelled Coach <name>, flinging a gold coin he had hastily dug out of his pants at the halfling.

"I'd hire you as a player with that attitude to have the field teach you manners, but I can't even get rookies for those few pennies!" he spat after the captain.

   "I'd do it," a voice suddenly sounded behind him.

   The remaining players and Coach <name> turned around in surprise. It was one of the men from the running team who, while still running continuously in the wheel, had turned his head slightly and spoke to the team.

   Another man sitting on a bench next to the wheel now stood up and walked to the wheel. He waved to the man who had just spoken and took his place as he left the wheel with an elegant leap.

"You want to play for Blood Bowl for the team?" laughed <lineman 1>, looking at the runner deprecatingly.

   "At least I can move!" retorted <lineman 2>.

"That won't help you against a decent block either!" said <lineman 1> snarling, and even as he spoke he lashed out, intending to put a haymaker between <lineman 2>'s eyes.

The latter, however, dived and jammed his fist into the pit of <lineman 1>'s stomach with an uppercut, followed by a haymaker against the latter's chin. <lineman 1> slumped to the ground, battered prone.

   "Like this?" asked <lineman 2>.

   Coach <name> stepped closer.

   "Tell you what, kid. If you can do that on the field, I'll give you free food and lodging, and if you can make it to the end of the season, I'll give you fifty."

"Fifty gold coins for just one year?" asked <lineman 2> in amazement.

   An amused grin appeared on the faces of the other players.

   "My boy," Coach <name> now said with an auspicious undertone "I'm talking about fifty thousand...!".

 

As you can see, the background story without names lacks a bit of bite - well, it wouldn't be hard for me to come up with some names, but actually there is a reason for the placeholders. Because here should be YOUR names, or at least a modified version of them.

At the beginning of the year I expressed my intention to keep more contact to the tabletop community. Since I would like to paint my stock slowly but surely, the idea came up to use one of the Blood Bowl teams, which have not yet been assembled in my house, for this project. No sooner said than done. In a vote the participants have decided for an Old World Alliance Team.

Blood Bowl - Community Team

Filed under: fantasy Continue reading
23Aug/220

Necromunda – 1995s House Orlock Gang

I have finished a Middlehammer Chaos warband, I have finished a 90s Blood Bowl Chaos team and now it is time to jump into Sci-Fi. And what better miniature stock to do so by taking a look at Necromunda?

Necromunda has roots in the Rogue Trader era as well. Not entirely unlike Blood Bowl, it had a predecessor. In this case called Confrontation (not to be confused with the game by Rackham), which wasn't released as a boxed game but as published across multiple issues of the White Dwarf Magazine in 1990 and 1991 (Mordheim initially went for a similar approach and was published across multiple issues in White Dwarf until it was released as a boxed game). Confrontation shared a lot of similarities with Necromunda, like the gang warfare setting in a Hive City, yet had a different design approach, as you can see from the artwork and miniatures.

Necromunda - Confrontation Necromunda - Confrontation Necromunda - Confrontation Hive Gangers

15Aug/220

Citadel Colour Contrast – Part 4

As a welcome update to our Part 3 coverage on the Citadel Colour Contrasts the Warhammer Store in Chelmsford (Essex, UK), once again outdid himself and updated their colour chart.

In the old post we've covered their overview on the contrast colours on primed bases and with the release of the 2022 update of the paint range (along with a new White Scars primer), Warhammer Chelmsford updated that again as well.

Games Workshop - Citadel Colour Games Workshop - Citadel Colour Games Workshop - Citadel Colour

Filed under: reviews Continue reading
11Aug/220

Necromunda – Outlanders Stock

I went over my Necromunda Underhive stock and did an update to the 2021 article, as I managed to complete large part of the collection, extending into the Outlanders supplement as well as beyond. From the core collection, I'm only missing a single Goliath ganger and I'd like to share the status quo of the extended Underhive collection.

Just to bring you up to date, a brief repetition from the last article: What is Necromunda about? It is a 28mm skirmish between the street gangs of the bigger Houses on the planet Necromunda, fighting over supply contracts, mines and facilities. And all that in the underground of a megacity (so very 2000 AD) in the Warhammer 40.000 universe. With the character / gang development it even included a narrative part, to tell the story of your own gang, with all the ups and downs that belong to it. And that narrative part is simply the cherry on top of that old school goodness.

3Aug/220

A visit in the Wizards Inn

Pirmasens. A small town in the deepest of the Palatinate that is currently suffering a little from the offshoring of the shoe industry and is yet home to a cultural pearl - for the hobby. In the immediate proximity of the pedestrian zone, Thomas "Tom" Franz has been running the Wizards Inn since 1997, a whopping 25 years already.

Wizzards Inn - Pirmasens

Filed under: General Continue reading
1Aug/220

Dino’s July 2022

To say that July was hectic would be the understatement of the year. First of all, I lost my job, then within two weeks I found another, better one. In between, I tried to catch up on all the private stuff that was left behind during that time.

One could think now " That guy doesn't paint at all!". But against all expectations I even managed to paint more than in the previous months. The first mini has set a small milestone with its completion.

Mortal Gods - Promachos