Warhammer 40,000 – Chaosbunker Classics
If you have followed my Imperial Fists project log over the last few weeks, you will probably have read about the CHAOSBUNKER CLASSICS. But let me give you a brief introduction.
In autumn of last year, I moved forward with my idea of hosting a small get-together to play some Warhammer 40,000 2nd Edition, mainly to provide a proper deadline for an army project - because you have a motivational problem until you have a time problem. What initially started as a simple “let’s see if we can get 4 to 6 people committed” quickly gained momentum. More people joined (and some unfortunately had to cancel due to time constraints), but we still ended up with ten people fully committed to painting a 1,500-point army for a weekend of retro gaming.
The idea behind the Chaosbunker Classics is to bring back the aesthetics of the old games and recapture some of the magic of Bring Out Your Lead here in Germany. The events won’t be limited to 40k 2nd Edition - this one was, but future events will explore the look and feel of classic games and miniatures, possibly using different rulesets to recreate certain settings. Since 1,500 points of 40k was already a challenge, I don’t see 2,000-point Warhammer Fantasy Battles armies as a viable scope for upcoming events.
These are narrative events, not focused on meta-gaming or a tournament mindset. The first Chaosbunker Classics featured a narrative story arc, which I’ll cover in a separate article.
Over the past year, the idea became more and more tangible. With people like Zigor already hosting 40k 2nd Edition demos at Rhein-Main-Multiversum, and support from Tobias and Evi of Team Würfelkrieg (who also support Torsten with CONflict Rhineland), things really got rolling. More people joined: Holger / Indigo, Florian / Celebration Parallax, Christian / Fritz, Tom / Rekrom, Flip, and another Christian - each with a fully painted army.
I looked for a suitable location, and the local parish centre turned out to be perfect. It offered proper infrastructure: parking, a small kitchen with a fridge, plenty of tables, and a central location between Cologne and Frankfurt, just minutes from the Autobahn - which was especially convenient for players coming from Franconia and even Berlin (!).
March 2026 review
The Grim Dark and the Wild West
Posts on the blog have been slow lately, but that is mostly due to internal projects. As I told you, I am working on an Imperial Fists army for the 2nd edition of Warhammer 40k. I made solid progress this month, but still have some work in front of me. One missing piece to prepare is the Whirlwind, which is part of my extension to push them from 1.250 to 1.500 points.
We received another shipment by Great Escape Games for Dead Man's Hand. We will cover the US Cavalry / Buffalo Soliders as well as the Mounted US Cavalry from the Kickstarter. Just give us a bit of time to catch up with the current running projects.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 4
It is time to start some painting. But I still need to paint a tester model, to check if the colour scheme is working, if I need to replace a paint or go a different route.

As mentioned in the first article, it makes sense to do some mock up of the poses, to ensure that all pieces fit together. I really like these heroic poses of the Space Marines. I mean look at this guy: he means business!
To move on, I split the prepared miniatures into two lots - main colour yellow and others. I am going with TITANS HOBBY Imperial Yellow Matt Primer and all those who get a white primer, if the majority of the miniature is not yellow. For White Primer I either use Army Painter or Titans Hobby / MIG.
Among the miniatures primed white, were the scouts and two of the characters. Yes, I saw that mould line that I missed before and I'll take care of it.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 3
I meant to post this two weeks ago, but I got caught up. Never the less, it is time to give you an update, as I have been busy behind the scenes. We left of in part 2 of the Call to Arms with setting the tone and giving you context on the scope and that this project will depict a Space Marine force of the Imperial Fists' 3rd company. I did a quick check if I had everything that I needed to move on and for stock taking, I still wanted to clean some parts to inspect them closer, so I setup another jar for paint stripping.

These were mostly some bits and pieces, weapon options and spares for Terminator and Assault Squads. Not necessarily part of the core army project. But now everything - with the exception of some vehicle parts - is stripped.
Among the "strippers" was this goofy mystery guy, who had such a thick coat of paint, that I actually could only properly identify him once the paint was off. And he's a Blood Angel Death Company miniatures in Mk VI armour.
Warhammer 40,000 – Space Marine Terminators
Today we are going to talk about the Space Marine Terminators fitting for a 2nd edition Warhammer 40k project. We did something like this for the Chaos Terminators on this blog as well, and want to pick that idea up again.
Yet, this grew to quite the article in research that I decided to split it into, the first one - the one you are reading now - about the miniatures themselves and in the second article on how to implement them in my Imperial Fists project.
If we want to keep it very era appropriate, we have four different sets to choose from. Terminators came as squad boxes of five in metal, as well as blister, as well as a later repack of the Space Hulk plastic miniatures. Three of the "big four" had their own Terminator metal sets, with the regular Space Marine Terminators for the Ultramarines (and other Codex Astartes chapters), the Wolf Guard of the Space Wolves and the Dark Angels Deathwing. The Blood Angels did not have a special unit in Terminator armour.
Why is the third edition Terminator Squad plastic box in there? These are a repack of the Plastic Terminators from Space Hulk's 2nd edition from 1996) and as such era appropriate. You could pick these up back in the day from the board game (30 miniatures, 10 of which were Terminators for 99 DM) or later as an individual boxed set for 50 DM, and as they were part of the 1998 battle force, their market value dropped further. So using that 3rd ed box still results in 2nd‑ed era models.
February 2026 review
Finally, sunshine!
Only a week passed between these two pictures. We were hit by quite a lot of snow out of the blue, and just a few days later it was sunny and dry enough to do some priming.
What can I say? More hours of sunshine are such a blessing. I don't mind the snow itself; it's just the impact it has on your day: school buses not running, delays throughout the day, and the fact that winter gives you late dawns and early dusks. Anyway, I'm glad that I can now grab a spray can and prime the miniatures I'm working on.
Imperial Assault Campaign
It wasn't a fluke in our board game group, we're already on our third mission and have set a date for the fourth. This is something I can really appreciate as a working parent.
Star Wars Shatterpoint – Outer Rim Outpost Terrain Pack
Atomic Mass Games provided us with a roadmap for Star Wars Shatterpoint. Among last year's releases were several squad packs and the announcement of four terrain packs. The SWP60 Star Wars: Shatterpoint Outer Rim Outpost Terrain Pack was the first to be released. Having seen teasers at shows last year, I was looking forward to reviewing this one.
The SWP60 Outer Rim Outpost Terrain Pack has an RRP of USD 54.99 and consists of an Outpost Bunker, a few stacked supply crates, and a critter - in this case, a Bogwing on top of a GNK droid - just like the other terrain packs.
Star Wars Legion – 3D Objective Tokens
Last year, we reviewed the new starter sets for Star Wars Legion and had our eye on two of the new terrain sets. I find one of these sets, the Star Wars Legion 3D Objective Tokens, especially interesting for skirmish games, and we want to take a look at them today.
The SWQ102 3D Objective Tokens are a plastic kit containing various objectives of different sizes, ranging from supply crates to shield generators, and have an RRP of 44.99 USD. While these are not essential, as you could use markers or tokens from the cardboard sheets, the games benefit from the immersion these create. Due to their varied designs, they fit different scenarios and can also be used with Shatterpoint. All ten objectives (four large and six small pieces) come with pre-sculpted bases which are flatter than regular miniature bases, adding to the above-mentioned immersion with the board.
The box has four language markers on the packaging, but these are irrelevant in this case as no printed gaming materials are included besides the 'Read this First' leaflet with brief instructions in English, French, German and Spanish.
January 2026 review
Kicking off the hobby year
Let’s do a quick recap of January! We started the year with our first event, heading to Szenario Con 2026 near Bad Kreuznach, and it was a great way to shake off the winter break and meet familiar faces again. You can read the full event report and see more tables and impressions on the blog.
Warhammer 40,000 – 2nd Edition Dark Millenium Expansion Set
A year later after the release of Warhammer 40k's 2nd edition, in 1994, a large boxed expansion was released, as was common for Games Workshop systems in the '90s, to add more gear, psychics and vehicles to the game. Just as we did with the starter set, we want to include this unboxing in our coverage as a guideline or checklist for your collection.
These supplements usually covered card decks and advanced rules, but never miniatures. Dark Millenium did the same for Warhammer 40,000, adding almost 100 cards for the sci-fi magic called psi, 24 vehicle datasheets, and lots of new gear for all kinds of armies. It also came with a 48-page rulebook.









































