Warlord Games – Pike & Shotte Landsknecht Missile Troops
In addition to the Landsknecht Pikemen, that were released last year, Warlord Games added two further kits based the puffy-sleeved soldiers to the Pike & Shotte range. I'll cover both boxed sets on here this week, beginning with the review of the Landsknecht Missile Troops.
As I've covered the background of this range and the change from Pro Gloria to Warlord Games, along with the Indiegogo campaign in the Landsknecht Pikemen review, I won't bring that up again, but will give a brief introduction on the Landsknechts themselves.
The Landsknecht were dominantly German mercenaries, instigated by the Holy Roman Empire under Maximillian I, but fought for other European rulers as well. They were involved in battles in the 15th and 16th century, in wars like the Italian Wars. The idea of the landsknecht was to have an armed service similar to the Swiss mercenary pikemen. As they were a mercenary force and the orders by Maximillian were to give the troops the freedom to wear what they wanted, it resulted in very colourful bright colours, with slashed sleeves and plumes. The fancier, the better.
Warhammer 40.000 Sector Imperialis Basilicanum
In this really long and big review - we're talking 118 pictures (usually only event coverage reaches those numbers) - I want to share with you my building of the Sector Imperialis Basilicanum that was released along the Warhammer 40.000 Kill Team release in July 2018.
Usually Games Workshop releases the terrain novelties around Christmas, as they speak to a broad audience of players, not only those who play specific armies. But this extensive range accompanies the entry level skirmish set up of Kill Team in the World of Warhammer 40.000. There are different sizes of Sector Imperialis Ruins available, the small Ruins set for 30 EUR, the Sector Administratum for 40 EUR, the larger Sanctum for 60 EUR and the biggest kit of the range, the Sector Imperialis Basilicanum for 80 EUR that we're going to unbox and build today.
The Legend of Dead Man’s Hand
The original version of The Dead Man's Hand was written by Great Escape Games (2013) and was later expanded by the french Studio Tomahawk with additional, optional rules. The present review is the German version of the Dead Man's Hand rules, which is distributed in Germany by Stronghold Terrain. Previous rule enhancements are included in the 94-page book and once again arranged to complement rules and characters.
What is it about?
Dead Man's Hand puts great importance in capturing the atmosphere of the 1960s and '70s spaghetti western movies. In several mini-campaigns or in free scenarios, ten different gangs compete in skirmish struggles.
The story of the fictional Wild West town of Dead Man's Hand begins in 1853 Arizona and continues sporadic chunks of story until about 1870. How the city got its name remains uncertain over the path of the book, although there are some legends about it. Hence the name of the game.
Warhammer Underworlds: Shadespire – Spiteclaw’s Swarm
The matching counterparts to the Duardins of The Chosen Axes are the Skaven of Spiteclaw's Swarm. The Skaven, almost human sized rat-men, are one of the few (if not the only) faction that kept their name during The End Times and the introduction of Age of Sigmar. As the "existence" of these giant rats is still argued about in the lore (in the records of the human realms the sights of Skaven is continouisly dismissed and the people who saw them simply labelled as insane), they live in the ground, in dens and caves, and sometimes these large underground settlements cross the cities, deep in the mountains of the dwarfs / Duardin, making the two a fitting bundle for this release of Shadespire.
The warband expansion of Spiteclaw's Swarm consists of 4 Skaven clan rats and Skritch Spiteclaw himself. It is set at a price tag of 22.50 EUR and contains two pre-coloured sprues in brown, a card deck and brief instructions on the assembly.
The card deck covers 65 cards, 5 cards for the warband itself, 29 are unique cards for the Orruk warband and 31 universal cards (split across objectives, upgrades and ploys) to be used with any Warhammer Underworlds warband.
Warhammer Underworlds: Shadespire – The Chosen Axes
The next double of the Shadespire warband extensions, after the Sepulchral Guard and Ironskulls's Boyz, will be The Chosen Axes and Spikeclaw's Swarm, beginning with the Fyreslayers.
The Fyreslayers are part of the Duardin race and are searching for the Ur-Gold, the remains of their god Grimnir. Grimnir fell when he fought Vulcatrix, the mother of Salamanders, and burst into the metallic shards of Ur-Gold. The Ur-Gold is accepted by the Fyreslayers as payment for their mercenary duty (they will fight against and alongside anyone as long as the payment fits) and can be forged by the Runemasters into mighty runes. As such even the rumours of Ur-Gold in the mirrored city is motivation enough for any Fyreslayer to go on this journey.
Warhammer Age of Sigmar Skirmish
Almost a year ago, in June 2017, Games Workshop has released an expansion for skirmish games, a band-oriented approach to playing Age of Sigmar, with just a handful of models. This scaling preserves the simplicity of Age of Sigmar's original framework and breaks the games playtime down to 30 to 60 minutes.
What is it about?
The rules of AoS Skirmish aim at building small, thematic warbands. Choosing your warband is limited only within the grand alliance, not within a specific battletome. The size of the warbands is estimated throughout a points value called "renown" and is usually between 25 and 100 renown large. From there on, the game takes on a size that is already sufficient for regular Age of Sigmar games. The gangs clash in different scenarios, half of which are designed for a balanced game, while the other half contains a certain imbalance. All six scenarios can be played as a linked sequential campaign.
Bolt Action German Infantry (Winter)
After starting the themed week with the supplement The Road to Berlin itself, and covering several tanks as well, it is time to review the matching infantry kit of the Germans in winter gear. Last year, along with the The Battle of the Bulge, Warlord Games supplied the Germans with an extensive range of winter troops made from metal. Around the end of April, for the Salute, a new plastic kit for the "Winter Germans" was introduced, to cover the fights on both, Western and Eastern front during the winter.
This box contains 30 miniatures in 28mm scale made from hard plastic. The price is set at 26 GBP. As you can see from the classification on the cover, these can be used for early, mid and late war settings.
Warhammer Age of Sigmar Malign Sorcery
With the second edition of Warhammer Age of Sigmar the magic "came back" to Warhammer. With Malign Sorcery Games Workshop released the first full magic supplement for Age of Sigmar and the latest since the 4th/5th edition of Warhammer Fantasy Battle. Let me show you the contents of this box in this unboxing review.
Malign Sorcery was released along the Soul Wars and is 60 EUR. The box is rather huge, as you can see from the comparison to a Primaris Space Marine. Inside the huge card board box is a sealed bag, which contains the sprues, the rule set for Malign Sorcery, the assembly instructions and the magic cards.
Bolt Action King Tiger with Zimmerit plastic kit
The King Tiger is in a couple of variants available at Warlord Games, with the plastic kit in cooperation with Italeri being the youngest incarnation of the German heavy battle tank.
The King Tiger, or sometimes called Royal Tiger, has the internal designation of Sd.Kfz. 182 or Panzerkampfwagen VI Ausf. B Tiger II. Ausführung B and Tiger II showing it as a derivate of the Tiger I tank, but improved with sloped armour that made more use of the thick armour plates of the Tiger tanks. After initial problems with the reliability, it proved to be a remarkable battle tank towards the very last month of the war. The Tiger II was the pinnacle of the heavy tank series that actually got into production, unlike the Panzer VII Löwe or Panzer VIII Maus that never really left the drawing board (or in case of the Maus just had some mock-ups or prototypes).
Bolt Action IS-2 Heavy Tank
The heaviest plastic tank kit Warlord Games offers for the soviet forces is the IS-2 heavy tank - a perfect match for the Bolt Action campaign supplement The Road to Berlin and worthy enemy for the King Tiger. Time to honour it with a review on its own.
The IS-2 (Iosef Stalin, in Wnglisch often called JS-2 for Joseph Stalin) was the successor of the IS series heavy tank and counts as one of the most powerful tanks of World War 2. It was developed to withstand the German 8,8 cm guns and to counter Tiger and Panther tanks with the 122mm gun. It went into service in April 1944 and was used in the final offensive of the Red Army towards Berlin. Of the IS-2 were 3.850 units built between 1943 and 45, making it the most numerous tank of the IS series and triple the number of produced Tiger I. Besides being field by the Red Army / soviet forces, the IS-2 was part of the Polish and Czechoslovakian tank forces towards the end of the war. To the end of the war, the IS-3 was introduced as a derivative of the IS-2. IS-2s often would carry soviet soldiers into battle, offering valuable protection from enemy infantry. Warlord pays respect to this and adds a sprue of plastic infantry to this kit.