Gaslands – Painting the car
Welcome back to Gaslands! After we have chosen and prepared the right car last week, it's now time to paint. There is also something to consider here. For the base I primed the top and the chassis separately, so that nothing of the interior would be visible later, and the outside was re-sprayed in white, so that the later main colour, yellow, would not need so many coats for the base colour.
"What did you do?" asked the mechanic as the freelancer drove his car onto the ramp.
"You should see the others," he replied.
"So Julia, what do you think? Can you get this thing fixed?"
"I will definitely have to replace the wheel and the front suspension. More I can only tell you after a thorough check-up," she replied.
"Okay," said Dino "what will this cost me?".
" We still owe you a few cans and a favor. Don't worry about it for now, we'll talk about the money later."
That was good enough for the freelancer. He threw the key to the beautiful mechanic, which she caught elegantly in mid-air. It was a shame that she had joined Rutherford's gun freaks. She could have been a great asset to his crew.
Gaslands – Building a car
The car growled along hard. A quick look in the rear-view mirror confirmed Dino's worst fears - he wouldn't be able to shake off the scavengers in this terrain. A strange feeling of calmness overcame him. With routine he checked the armament of the car and put his semi-automatic within reach.
Suddenly the car slowed down and with the handbrake pulled, it turned on the spot, but was carried onward by the centrifugal forces and for a few more meters, until it came to a full stop. The scavengers, visibly irritated by this manoeuvre, had in turn halted and lined up opposite to the freelancer.
"Nobody has to get killed, man! Just give us what you got and we'll drop you off at Rutherford's nearest garage." their leader shouted.
Three vehicles, Dino thought. A cross-bike, a buggy and the leader's car. That wasn't fair.
"Give up freelancer," the leader repeated his warning, "you can see there's three of us."
Three against one. That really wasn't fair. They should have brought reinforcements, he thought, stepped on the gas and raced towards them.
And with that, a warm welcome to Gaslands! Most of you have heard of this small but fine set of rules from Osprey Games, which is played without miniatures, but with toy cars instead. Well, I'm not a car fanatic, but I like good stories, I like to be creative and I have a passion for fast, dynamic games. So this is just what I get with Gaslands.
In the rulebook, I noticed especially the campaign section in the back. You start with 30 cans and continue to upgrade your car or team during the course of the campaign. But before it can start, it needs a car first. In my supermarket there's a small area with Hotwheels at the checkout and I grabbed one. This Copo Camarro was the basis for freelancer Dino's car.