Warhammer 40,000 – Imperial Fists Call to Arms Pt 8
We need to catch up on how I got my Imperial Fists ready for the Chaosbunker Classics. This article picks up where we left off in part 6 of the Call to Arms, with more progress on the core of the regular Space Marines.
I finished the base colours on all the infantry and added a first coat of wash, Casandora Yellow, on the marines. For both the backpacks and the shoulder pads, it was easier to paint them before attaching them to the miniatures. I finished the base colours on the backpacks and kept them on the small sub-assembly holders. That was incredibly practical for priming and further painting. I prepared everything that would get a metallic colour with a black primer.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 7
The next thing I painted for my Imperial Fists was the Dreadnought, the heavy armour in my small force that supports the Space Marine units.
The old Dreadnoughts were chunky blocks of pewter and certainly a challenge for any hobbyist. You get a full metal kit, and quite often some of the smaller bits are missing, like the auto-launcher or the banner top. Sometimes the banner itself did not survive the 20+ years of service, especially once it was dropped from later edition boxed sets of the metal kit.
I managed to sub-assemble mine and left off the banner for now. I want to replace it with a brass rod, as the original metal banner pole is too soft for its size and tends to bend or break.
I assembled the pieces, cleaned up what I could, and unfortunately noticed some damage in the cast that I will have to turn into battle damage. I primed it white first and then added another coat of Imperial Yellow by Titan Hobby. Spoiler alert: do not do it that way. Unless you own an airbrush, prime that hulk of metal black, give it a heavy drybrush of metallic paint afterwards, tape off what you want to keep dark, and then go for the main colour of your Chapter.
Painting all the dark parts in the recesses without spoiling the yellow was certainly time-consuming. And after blocking in the base colours, I ran into my usual problem with this project: how to adapt the contrast colours for the 3rd Company of the Imperial Fists. As you can see, I made a collage from the Angels of Death and Ultramarines codices. I think there is a picture of an Imperial Fists Dreadnought somewhere in the 3rd edition, but I could not find it in the later codex. Most likely it was in a battle report. (Update in White Dwarf #226 from October 1998 includes an Imperial Fists Dreadnought, but I could not find proper pictures.)
We had a lengthy discussion about the Dreadnought’s base (not just mine, but the Chaos Dreadnought as well and so on). In later editions this is not an issue, as you get the 80 mm round base, but in 2nd edition there was a mixture of DIY solutions: some people crammed those models onto 50 mm squares, used the old flat Titan bases, or simply did not use a base at all.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 6
As the remaining time got less and less, I even brought the miniatures with me on my family trip and finished up the primer and added first colours. I was painting at the kitchen table after the kids went to bed.

As mentioned before, I primed the miniatures white and gave them a coat of Titan Hobby Imperial Yellow. Those areas that I didn't fully cover, were touched up with Citadel Yriel Yellow. Weapons and the soft spots between the armour panels were painted in Army Painter Matt Black. Everything that would be red, received a AP Pure Red first coat, and everything that would be green a first coat of Citadel Deathworld Forest.
The bases were painted with IONIC Goblin Green.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 5
Chapter Iconography
While I reached a certain degree of battle ready-ness for the event, as you can see from the coverage, I still want to show you how I got there.

I stood before the decision of going for decals or moulded shoulder pads, and went for the latter. I really liked the idea and while it is something that came around rather later to 2nd edition and was more prominent in 3rd edition onwards, I still think it looks quite fitting. For the Imperial Fists there were several designs of pre-sculped shoulder pads available (including terminators and some characters), and I managed to acquire quite a bunch and at least one for each character I had planned.
But the challenge would be, what to do about those, who already had a left shoulder (or right one in case of the Terminators). I could have cut down the entire pad and replaced it with a sculpted one, but went down a different route. Going with Oyumaru, also known as Instant mould, a reusable thermoplastic from Japan, that can be used to mould pieces from various materials and is easier to use than silicone moulding.
Warhammer 40,000 – Chaosbunker Classics
If you have followed my Imperial Fists project log over the last few weeks, you will probably have read about the CHAOSBUNKER CLASSICS. But let me give you a brief introduction.
In autumn of last year, I moved forward with my idea of hosting a small get-together to play some Warhammer 40,000 2nd Edition, mainly to provide a proper deadline for an army project - because you have a motivational problem until you have a time problem. What initially started as a simple “let’s see if we can get 4 to 6 people committed” quickly gained momentum. More people joined (and some unfortunately had to cancel due to time constraints), but we still ended up with ten people fully committed to painting a 1,500-point army for a weekend of retro gaming.
The idea behind the Chaosbunker Classics is to bring back the aesthetics of the old games and recapture some of the magic of Bring Out Your Lead here in Germany. The events won’t be limited to 40k 2nd Edition - this one was, but future events will explore the look and feel of classic games and miniatures, possibly using different rulesets to recreate certain settings. Since 1,500 points of 40k was already a challenge, I don’t see 2,000-point Warhammer Fantasy Battles armies as a viable scope for upcoming events.
These are narrative events, not focused on meta-gaming or a tournament mindset. The first Chaosbunker Classics featured a narrative story arc, which I’ll cover in a separate article.
Over the past year, the idea became more and more tangible. With people like Zigor already hosting 40k 2nd Edition demos at Rhein-Main-Multiversum, and support from Tobias and Evi of Team WĂĽrfelkrieg (who also support Torsten with CONflict Rhineland), things really got rolling. More people joined: Holger / Indigo, Florian / Celebration Parallax, Christian / Fritz, Tom / Rekrom, Flip, and another Christian - each with a fully painted army.
I looked for a suitable location, and the local parish centre turned out to be perfect. It offered proper infrastructure: parking, a small kitchen with a fridge, plenty of tables, and a central location between Cologne and Frankfurt, just minutes from the Autobahn - which was especially convenient for players coming from Franconia and even Berlin (!).
Warhammer 40,000 – Imperial Fists Call to Arms Pt 4
It is time to start some painting. But I still need to paint a tester model, to check if the colour scheme is working, if I need to replace a paint or go a different route.

As mentioned in the first article, it makes sense to do some mock up of the poses, to ensure that all pieces fit together. I really like these heroic poses of the Space Marines. I mean look at this guy: he means business!
To move on, I split the prepared miniatures into two lots - main colour yellow and others. I am going with TITANS HOBBY Imperial Yellow Matt Primer and all those who get a white primer, if the majority of the miniature is not yellow. For White Primer I either use Army Painter or Titans Hobby / MIG.
Among the miniatures primed white, were the scouts and two of the characters. Yes, I saw that mould line that I missed before and I'll take care of it.






































