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26Jun/260

Konflikt ’47 – House rules for Löwe Project Fenris

With the progress of the kickstarter campaign of Panzerdivision Cerberus one of the stretch goals was presented, the Löwe tank with a Sci-Fi / Weird War weapon set. But as this would be not just a stretch but simply not fitting most World War 2 settings, I didn't write house rules for Bolt Action but rather Konflikt '47 for this unit.

Enjoy!

Ambush Miniatures - Panzerdivision Cerberus Panzer VIII Löwe Project Fenris

Panzerkampfwagen VII Löwe Project Fenris 

The Panzerkampfwagen Löwe was one of the more ambitious German heavy tank projects of the war, envisioned as a breakthrough vehicle with exceptional armour and heavy armament. Various proposals were made for the design, ranging from a somewhat lighter version to an even more heavily protected super-heavy concept. Had it been built, the Löwe would likely have been used much like other German heavy tanks: as a fearsome assault vehicle intended to smash through enemy positions and challenge opposing armour head-on. But whispers spoke of an alternative weapon developed for the Löwe. Not simply another gun, but something far more experimental. A weapon based on a completely new and untested technology. Project Fenris.

Reports are scarce and often contradictory. Some describe devastating battlefield performance, while others claim effects that seem almost impossible to explain.

(Use these house rules or just use PzKpfw. VI Königstiger Ausf. X from p. 47 of the Axis army book)

Unit Type: Super-Heavy Tank

Requisition Points: 487pts (Regular), 585pts (Veteran)

Standard Weapons: 1 turret-mounted Schienenkanone and 1 forward-facing hull-mounted MMG

Movement Rate: Advance Up to 9", Run 9"-18"

Damage Value: 11+

Quality / Morale Value: Regular (9), Veteran (10)

Rift Unit (Only if Armed with Schienenkanone): Rift Dice (1), Hyper Velocity Weapon (see K'47 rulebook, page 84)

Options: May add 1 pintle-mounted MMG for +15pts, Replace Turret-mounted Schienenkanone with Super Heavy Anti-tank Gun -35pts.

Special Rules: - Armoured All Around
- Slow

Posted by Dennis B.

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