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20Jun/260

Ambush Miniatures – E-10 and E-25 Tank

Today we are covering a topic that has a long tradition here on the Chaosbunker: a tank review!

The occasion is the new Kickstarter campaign by Ambush Miniatures, The War is not over – Panzerdivision Cerberus, which focuses on numerous prototypes and "what-if" concepts from the late years of the war. The campaign covers six different vehicles in total: the E-10, E-25, E-50, E-75, the Panzerkampfwagen Löwe, and an additional Flak variant, all in 28mm scale (approximately 1:56). In today's review, we are taking a closer look at two tank destroyers: the E-10 and the E-25.

Ambush Miniatures - The War is not over Panzerdivision Cerberus

But let's start from the beginning and introduce the company behind the campaign. Ambush Miniatures may not be immediately familiar to everyone. Ambush Miniatures is the result of a merger between Heer46 and Air Raid 36/46, two long-time tabletop hobbyists who have combined their passion for World War II miniatures and vehicles under a new name. Heer46 has previously released many historical and "what-if" designs in both 15mm and 28mm scales, while Air Raid 36/46 had established itself in the market with a broad range of 1:200 scale models for aerial combat. Together, they now aim to pool their experience and capacity to bring further ideas to life.

At the heart of the new campaign, Panzerdivision Cerberus, are the armoured vehicles of the E-Series. The E-Series was a German development programme from the Second World War intended to replace the wide variety of existing tank and tank destroyer types with a standardised family of vehicles. Multiple weight classes were planned, ranging from light vehicles up to the heavy E-100, in order to simplify production, maintenance and spare parts supply. The "E" stood for Entwicklung (development), representing the next unified generation of armoured vehicles. None of these vehicles ever reached serial production, however; the project remained at the drawing board stage.

17Jun/260

Stargrave – Hope Eternal

We already gave you the reviews on Quarantine 37 and The Last Prospector. Now we move on to thethird supplement for Stargrave: Hope Eternal, released in 2022. Where the previous supplements expanded the competitive game with new campaign structures, Hope Eternal takes a different direction entirely: it is a dedicated solo and cooperative supplement, and the most narratively ambitious entry in the Stargrave line to date.

Stargrave - Hope Eternal

What is it about?

It starts with a routine data grab. An anonymous client wants access codes to a prisoner database on a backwater planet. Standard work for an independent crew. What follows is anything but routine.

The freed prisoners carry intelligence on a secret meeting between two of the major pirate fleets, the same fleets that have been keeping the Ravaged Galaxy in a state of permanent darkness since the Last War. Somewhere in an abandoned system, there is a space station designed to trigger supernova-level events. If the right crew can board it, arm it, and get out alive, both fleets could be destroyed in a single moment.

Hope Eternal is a ten-scenario linear campaign structured in three acts. Part One covers the initial job, a pair of daring prisoner rescues, and a desperate escape. Part Two tasks the crew with tracking down the last surviving operator of the space station, obtaining a keycode from one of the harshest planets in the subsector, and sourcing a rare mineral that can turn the station into a weapon. Part Three is the infiltration itself – boarding a station that turns out to be less abandoned than expected, restarting the computer, overriding the safety protocols, and triggering the experiment before the pirates work out what is happening. The final question is whether the crew can outrun the blast radius.

Joseph A. McCullough is upfront about his inspirations: the original Star Wars trilogy, Terminator, The Lord of the Rings, and Jack Campbell's Lost Fleet novels. He is equally clear that this is the first time he has written Stargrave with the crews in an explicitly heroic role. Whether that framing sits comfortably with you depends on how you read it. A more pragmatic interpretation is that the moral framing serves a structural purpose – it gives the solo campaign a defined direction that prevents it from becoming an open-ended exercise without stakes. The crews may be rough around the edges and not above pocketing a few credits along the way, but the campaign needs a reason to keep pushing forward, and "destroy the pirate fleets" is a more compelling one than most.

27May/260

Stargrave – The Last Prospector

With Quarantine 37 covered, we move on to the second full supplement for Stargrave: The Last Prospector, released in 2022. Where Quarantine 37 leaned into science-fiction horror, The Last Prospector takes the game somewhere different entirely – the space western.

Stargrave - The Last Prospector

What is it about?

The setup arrives as an intercepted message. An old contact, known only as the Prospector, has found something big in the Honereb System – a run-down cluster of asteroid mining operations near the edge of a forgotten galactic arm. He wants to cut you in. By the time your crew arrives, the Prospector is nowhere to be found.

What follows is a ten-scenario campaign built around tracking down your missing contact while navigating the politics of a system that nobody with options would choose to visit. The Honereb System is populated by five factions, each with their own agenda: Pa, the mysterious authority running the decaying Penthalia Station – nobody is sure if Pa is a person, a council, or a computer; the Honera Collective, a semi-socialist operation on a jungle planet with strict border controls; The Gliders, a pirate gang operating out of a scuttled ore hauler called Saint Mollia; United Minerals Incorporated, a pre-war corporation that is now functionally a dictatorship; the Freeholders League, independent asteroid miners who pool resources for mutual survival; and the Darksiders, a secretive, robe-clad group in the third asteroid belt that nobody quite understands but most people leave alone.

Joseph A. McCullough is upfront about his inspirations. The space western as a genre has a long history. George Lucas built the Mos Eisley cantina on it, Joss Whedon ran with it for a single glorious television season, and the British film Outland put Sean Connery in a mining colony and filmed a remake of High Noon. For tabletop hobbyists, the reference points extend further: Marshal BraveStarr, The Mandalorian, the whole visual grammar of the frontier in space. The Honereb System is built from these materials, and the supplement wears its influences without apology.

15May/260

Dead Man’s Hand – Mounted US Cavalry

The second part of the US Cavalry range for Dead Man’s Hand by Great Escape Games is a box of mounted soldiers: the Mounted U.S. Cavalry. It continues the line of cowboys (and cowgirls) on horseback and makes perfect sense for the US Cavalry. The mounted US Cavalry was crowdfunded through Kickstarter in March 2026 and delivered in April and May this year.

If you missed it, we already covered the US Cavalry on foot earlier on the blog.

Dead Man's Hand - Mounted US Cavalry DMHP007 Dead Man's Hand - Mounted US Cavalry DMHP007

The Mounted US Cavalry (DMHP007) boxed set contains 10 multi-part plastic miniatures for an RRP of 28 GBP. Just like the infantry set, it gives you the parts you need to build US Cavalry on horseback, as well as options for the 9th and 10th Buffalo Soldiers. We received a sample covering half a box, with three different sprues.

11May/260

Dead Man’s Hand – US Cavalry on Foot

Great Escape Games added the US Cavalry to their range of plastic sets for Dead Man's Hand. These were financed through a Kickstarter campaign in November of last year. If you missed them as part of the Kickstarter campaign, don't worry: you can pick them up now from their online store or through various retailers all over the world.

Dead Man's Hand - US Cavalry on Foot DMHP006 Dead Man's Hand - US Cavalry on Foot DMHP006

The DMHP006 boxed set "US Cavalry" contains 10 multi-part plastic miniatures for an RRP of 18 GBP, and gives you the opportunity to build US Cavalry on foot, as well as units from the 9th and 10th Buffalo Soldiers. We received a sample sprue each from both kits — the foot and mounted versions — in Q1 of 2026, and we are catching up with them now in separate reviews.

6May/260

Stargrave – Quarantine 37

We covered Stargrave extensively over the years on this blog, starting with the core rulebook and the several plastic kits for Crew, Troopers, Mercenaries, Scavengers and Automatons. The last supplement we took a look at was Dead or Alive, the solo supplement that started as a free PDF and received a major overhaul in 2024. Now it is time to work through the remaining supplements – and that means going back to where it all started: Quarantine 37, the first full supplement for Stargrave, released back in 2021.

Stargrave - Quarantine 37

What is it about?

Imperial Research Station 37 once housed nearly ten thousand scientists working on biological and chemical research. Six months before the Last War, it went dark – no distress signals, no escape pods, just a single repeating broadcast: This station is under quarantine. Do not approach. Now, with the war over and independent crews picking through the ruins of the galaxy, the station has been rediscovered. Whatever happened there, the technology inside is worth a fortune.

That is the setup for Quarantine 37, and it is a good one. Joseph A. McCullough freely admits in the introduction that he could not decide between two classic sci-fi horror archetypes for this supplement, zombies or alien bugs, and in the end simply chose both. The station is big enough for both threats, depending on which airlock you enter through.

The result is two separate mini-campaigns of four scenarios each. The first, The Shuffling Dead, sends the crews deep into the zombie-infested sections of the station before they are surrounded and have to fight their way back to the ship. The second, Strike from the Shadows, pits the crews against a swarm of alien bugs that herd them steadily deeper into the hive, culminating in a face-to-face encounter with the alien queen. Beyond the scenarios, the book adds two new captain backgrounds (Aristocrat and Hunter), eight new powers, six new soldier types, a table of advanced technology to loot from the station, and a bestiary covering zombies, bugs, and everything in between.

3May/260

Age of Sigmar Spearhead – City of Ash

Games Workshop sent us the City of Ash boxed set, the latest entry in their Spearhead format for Age of Sigmar. It is the first Spearhead set we review on this blog, and we will do an unboxing review for City of Ash in a similar way to how we covered the Kill Team sets. But just to point out: Spearhead is not comparable to Kill Team (of which the Fantasy counterpart is Warcry), but rather to 40k’s Combat Patrol game mode.

City of Ash is a themed boxed set for the Spearhead game mode: a self-contained two-player set designed for fast, focused games. There is also a regular variant, based on the last Age of Sigmar starter set containing Stormcast Eternals and Skaven.

Age of Sigmar - Spearhead City of Ash Age of Sigmar - Spearhead City of Ash

What is it about?

The name says it all: Embergard, the City of Ash. A dead city fought over for its reserves of emberstone, a magical resource with military significance in the ongoing wars of the Mortal Realms. Two Spearhead-warbands clash in its ruins: the Freeguild soldiers of the Cities of Sigmar under the command of Jorvan Kreel, and the Clans Eshin Skaven, rat-folk assassins led by the notorious Deathmaster Crixxit.

4Mar/260

Warhammer 40,000 – Space Marine Terminators

Today we are going to talk about the Space Marine Terminators fitting for a 2nd edition Warhammer 40k project. We did something like this for the Chaos Terminators on this blog as well, and want to pick that idea up again.

Yet, this grew to quite the article in research that I decided to split it into, the first one - the one you are reading now - about the miniatures themselves and in the second article on how to implement them in my Imperial Fists project.

If we want to keep it very era appropriate, we have four different sets to choose from. Terminators came as squad boxes of five in metal, as well as blister, as well as a later repack of the Space Hulk plastic miniatures. Three of the "big four" had their own Terminator metal sets, with the regular Space Marine Terminators for the Ultramarines (and other Codex Astartes chapters), the Wolf Guard of the Space Wolves and the Dark Angels Deathwing. The Blood Angels did not have a special unit in Terminator armour.

Warhammer 40,000 - Space Marine Terminators Warhammer 40,000 - Space Marine Terminators Wolf Guard Warhammer 40,000 - Space Marine Terminators Deathwing Warhammer 40,000 - Space Marine Terminator Squad

Why is the third edition Terminator Squad plastic box in there? These are a repack of the Plastic Terminators from Space Hulk's 2nd edition from 1996) and as such era appropriate. You could pick these up back in the day from the board game (30 miniatures, 10 of which were Terminators for 99 DM) or later as an individual boxed set for 50 DM, and as they were part of the 1998 battle force, their market value dropped further. So using that 3rd ed box still results in 2nd‑ed era models.

24Feb/260

Osprey Games – Warriors of Athena Quests

Welcome to the second part of the Warriors of Athena review. After taking a close look at the Warriors of Athena - Heroes book, we focus specifically on the book “Quests” today.

Osprey Games - Warriors of Athena Quests

What is it about?

As the name already suggests, this book focuses primarily on developing the narrative of the setting for Warriors of Athena. While the first book focused on the heroes we play, this book highlights the heroes' journey. This takes the form of mini-campaigns, which are categorized into three parts. I will go into more detail about this below.

It should be noted that this book does not work without the Heroes core rulebook. The rules for Warriors of Athena are not included here, which gives this book the feel of an expansion.

First impression

Like Warriors of Athena Heroes, the book's design is very beautiful, but it also has the same weaknesses. Once again, I immediately noticed the wavy paper and a misalignment in the first binding of the book. From a printing perspective, I wondered whether some decisions had been made in favor of production costs. Binding at the spine is actually an expensive processing method and significantly higher quality than, for example, a book that is bound with glue. The cover, on the other hand, is made of carton with a glossy finish, whereas a matte finish would have made the book a little more durable.

23Feb/260

Osprey Games – Warriors of Athena Heroes

Frostgrave, Stargrave, Oathmark and Rangers of Shadow Deep. All these games have one thing in common: Joe McCullough. Known for his focus on narrative-driven games, another game penned by him is being released, and once again, the partners for the release are Osprey, for the rulebooks, and Northstar Miniatures, for the corresponding game accessories.

Osprey Games - Warriors of Athena Heroes

What is it about?

It is a harsh, wild world, and the mythical monsters of ancient Greece have been unleashed. As if that weren't enough, bandit lords, sinister cults, and other evil forces are also wreaking havoc. In their desperation, the inhabitants of the various city-states pray to the gods. But mortals are only a means to an end for them. A tool for entertainment or pleasure, not worth further concern. Only Athena hears their pleas and decides to help the mortals. Her means of choice are the many illicit demigods who populate the world and have the power to rise up against evil. But she must carry out her mission in secret, for the other gods do not like it when their toys are tampered with. And so she quietly and inconspicuously leads the heroes to where they are most needed, so that their deeds may become legends.

In this book, players take on the role of one of these heroes and their companions to face unexpected adventures and challenges. Conveniently, however, you don't have to face the horrors of mystical Hellas alone—other players can also join your hero as demigods and take part in the battle between good and evil, humans and monsters.