Warhammer 40,000 – Imperial Fists Call to Arms Pt 9
This article covers the very last days before the event. Every evening, I painted for at least three to four hours, once the kids were in bed.
Tension was high, and there was no room for errors. I was trying to lock in the finishing line, but of course all the things you do not need suddenly come into play. For example, the Sergeant falling off the little pot from a height of only three or four centimetres, with everything breaking off instantly. That is something that would happen with some of the other multi-part miniatures as well, especially the Devastators.
To get the weapons done quickly, I glued the bolters and bolt pistols onto a coffee stirrer and gave them a black primer. Then I touched up the metal parts with AP Gun Metal and True Copper, followed by a quick wash of Nuln Oil.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 8
We need to catch up on how I got my Imperial Fists ready for the Chaosbunker Classics. This article picks up where we left off in part 6 of the Call to Arms, with more progress on the core of the regular Space Marines.
I finished the base colours on all the infantry and added a first coat of wash, Casandora Yellow, on the marines. For both the backpacks and the shoulder pads, it was easier to paint them before attaching them to the miniatures. I finished the base colours on the backpacks and kept them on the small sub-assembly holders. That was incredibly practical for priming and further painting. I prepared everything that would get a metallic colour with a black primer.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 7
The next thing I painted for my Imperial Fists was the Dreadnought, the heavy armour in my small force that supports the Space Marine units.
The old Dreadnoughts were chunky blocks of pewter and certainly a challenge for any hobbyist. You get a full metal kit, and quite often some of the smaller bits are missing, like the auto-launcher or the banner top. Sometimes the banner itself did not survive the 20+ years of service, especially once it was dropped from later edition boxed sets of the metal kit.
I managed to sub-assemble mine and left off the banner for now. I want to replace it with a brass rod, as the original metal banner pole is too soft for its size and tends to bend or break.
I assembled the pieces, cleaned up what I could, and unfortunately noticed some damage in the cast that I will have to turn into battle damage. I primed it white first and then added another coat of Imperial Yellow by Titan Hobby. Spoiler alert: do not do it that way. Unless you own an airbrush, prime that hulk of metal black, give it a heavy drybrush of metallic paint afterwards, tape off what you want to keep dark, and then go for the main colour of your Chapter.
Painting all the dark parts in the recesses without spoiling the yellow was certainly time-consuming. And after blocking in the base colours, I ran into my usual problem with this project: how to adapt the contrast colours for the 3rd Company of the Imperial Fists. As you can see, I made a collage from the Angels of Death and Ultramarines codices. I think there is a picture of an Imperial Fists Dreadnought somewhere in the 3rd edition, but I could not find it in the later codex. Most likely it was in a battle report. (Update in White Dwarf #226 from October 1998 includes an Imperial Fists Dreadnought, but I could not find proper pictures.)
We had a lengthy discussion about the Dreadnought’s base (not just mine, but the Chaos Dreadnought as well and so on). In later editions this is not an issue, as you get the 80 mm round base, but in 2nd edition there was a mixture of DIY solutions: some people crammed those models onto 50 mm squares, used the old flat Titan bases, or simply did not use a base at all.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 6
As the remaining time got less and less, I even brought the miniatures with me on my family trip and finished up the primer and added first colours. I was painting at the kitchen table after the kids went to bed.

As mentioned before, I primed the miniatures white and gave them a coat of Titan Hobby Imperial Yellow. Those areas that I didn't fully cover, were touched up with Citadel Yriel Yellow. Weapons and the soft spots between the armour panels were painted in Army Painter Matt Black. Everything that would be red, received a AP Pure Red first coat, and everything that would be green a first coat of Citadel Deathworld Forest.
The bases were painted with IONIC Goblin Green.
Warhammer Open Maastricht 2026 – Part 1
It's been a while since the last event that was hosted in Europe by Games Workshop, if you exclude the Golden Demon at the SPIEL. And it is the first ever Warhammer Open in Europe, hosted at the MECC in Maastricht!
And since we really liked Warhammer Fest Europe 2018 in Düsseldorf, we were excited for the announcement of Warhammer Open in Maastricht, since it is just two hours away from us.
From April 24th to 26th, 2026 at Maastricht Exhibition & Conference Centre in The Netherlands, there was a whole weekend filled with gaming events for Warhammer 40,000, Warhammer Age of Sigmar, Kill Team, Underworlds and even an narrative format.
Warhammer Open Maastricht 2026 – Part 2
In the second part of our coverage on Warhammer Open Maastricht 2026 we continue with more tables and impressions from the event.
In a corner of their own was the Narrative Event, and they really caught my eye as they went above and beyond to really bring the narrative across, most of them wearing costumes fitting to their army.
Warhammer 40,000 – Imperial Fists Call to Arms Pt 5
Chapter Iconography
While I reached a certain degree of battle ready-ness for the event, as you can see from the coverage, I still want to show you how I got there.

I stood before the decision of going for decals or moulded shoulder pads, and went for the latter. I really liked the idea and while it is something that came around rather later to 2nd edition and was more prominent in 3rd edition onwards, I still think it looks quite fitting. For the Imperial Fists there were several designs of pre-sculped shoulder pads available (including terminators and some characters), and I managed to acquire quite a bunch and at least one for each character I had planned.
But the challenge would be, what to do about those, who already had a left shoulder (or right one in case of the Terminators). I could have cut down the entire pad and replaced it with a sculpted one, but went down a different route. Going with Oyumaru, also known as Instant mould, a reusable thermoplastic from Japan, that can be used to mould pieces from various materials and is easier to use than silicone moulding.










































