Steam and October White Dwarf
On Friday the current issue (October 2019) of White Dwarf arrived, Warhammer Community already gave it a brief preview on the content. As I have the subscription issue, I have a slightly different cover. This one has a complete cover showing the artwork of the Wrath and Rapture boxed set, that was released last december.
Warhammer Underworlds: Beastgrave – The Grymwatch
The first of the warband supplements for Beastgrave, the third season of Warhammer Underworlds is a Flesh-Eater Court warband, the Grymwatch.
The Grymwatch is an undead warband supplement for Warhammer Underworlds and costs 25.00 EUR. So these got a small price increase from the former 22.50 RRP price tag. There are 6 ghouls and a bat swarm in this warband, spread across two grey-green sprues, along with a card deck and assembly instructions. The former warbands were available as easy-to-build kits without the Underworlds content, the Grymwatch isn't offered in that way (yet).
Warhammer Underworlds: Beastgrave Primal Lair
In Nightvault Games Workshop introduced for the first time terrain accessories with the Arcane Hazards for the Underworlds series, and in Beastgrave we see that idea continued with the Primal Lair.
The Primal Lair is a set of six terrain pieces, to cover hexes on your Underworlds gameboard or to use on a regular tabletop wargame battlefield. It is kept in the design of stalagmites in hex-shape, along with bones and multiple things we've seen in the caverns.
Warhammer Underworlds: Beastgrave
The Warhammer Underworlds series starts into its third season with Beastgrave.
After the initial Shadespire and second edition Nightvault, the conflict moves into the bestial realm of Ghur, and gets lost in the Beastgrave. A huge mountain, laced with caverns and tunnels, which are filled with treasure and secrets, luring the warbands into its depth. As usual for the starter set it contains two warbands, the current rules, dice, cards and two hex field boards. The new Beastgrave boxed set got a new price tag and costs 60 EUR instead of the 50 EUR the other two sets cost.
Lords of WarCry – Da Redfists, Part 5
It is possible to make an Orruk with two bashas from the sprue of the Ardboys. I must confess, the clubs have such a wonderfully dull and brutal appearance that I really wanted to have an orruk with two of them. I also like the look of the faces of the Ironjaw Brutes and I think that an army always looks like it belongs together when it has a common recognition value like the facial features and heads.
Lords of WarCry – Da Redfists, Part 4
The nice thing about building up a warband is that you have the opportunity to try something new every now and then. With the fourth member of the Redfists I implemented something that I always wanted to try out: I painted Vorlug in a half-sided pattern. Depending on which side you look at the model from, it looks as if it has either a predominantly red armor or a predominantly black one.
Aeronautica Imperialis – Wings of Vengeance
Keen eyes have spotted the Logo of Aeronautica Imperialis in one of the teasers by Games Workshop published on Warhammer Community. This Saturday the new Wings of Vengeance starter kit for the updated 2019 version of Aeronautica Imperialis was released.
Updated? Yes. Aeronautica Imperialis is not a novelty as you might think and not a Specialist Games revival either. The game was developed by Forge World back in 2006, written by Warwick Kinrade, who went on to write historical rules nowadays (among other publications, the Battlegroup series and the first Armies of Germany supplement for Bolt Action). Forge World was heavily focused on heavy and super heavy gear for the Warhammer 40k range back in the day, especially for the Imperial Guard, as many of the team back then, came from a model building background and brought in a lot of experience and knowledge from the tank design into those resin kits. But they didn't just do tracked vehicles, but aircrafts as well. Playing dogfights with thunderbolts and marauder bombers in 28mm would be or is incredible fun, but you would need a gym (and deep pockets to buy a squadron of Forge World aeroplanes) to run such a game. So scaling that down to 6mm (the common epic scale within 40k until the release of Adeptus Titanicus), would make sense.
Lords of WarCry – Da Redfists, Part 3
The younger plastic Ardboys have the tendency to have very large surfaces of armor, which can lead to the Space Marine effect. The Space Marine effect? This is the kind of boredom you get when you paint the same color on large areas for a long time. Although the new Ardboys also have many smaller details, such as pelts or protruding leather shreds, the armour retains its somewhat bare plate look. So it takes some time to get to the point where you add a little more variety to them, such as a flame pattern, a few glyphs, spikes and the like.
Izgrod
A big mouth and the choppas to back him up, that`s Izgrod. He`s been with the Redfists for a while now and has seen numerous battles. Time has made him posey and the other Redfists rather dislike him for that. Usually Gotmork would`ve just killed the lesser disciplined Orruks, though at the moment Izgrod is too valuable to do so. But as the Redfists numbers will start to grow, his position, and his life, might not be that safe in the future...
Lords of WarCry – Da Redfists, Part 2
Each Ardboy has its own name (even on the underside of the base) and individual character, but all have the same style of paint scheme. I often paint according to certain "recipes", in order to not forget how I did it and to get a homogenous look. With ordinary orcs I wouldn't mind, but Ardboys have a certain talent for discipline and order (in greenskin measures). So I had to be able to create the same colors on more than one model.
For the first two Ardboys I used old blackorcs made of pewter. Although I am not a friend of metal miniatures, these were better for practicing than the new plastic models. The surfaces are clearly divided into chain mail, skin, plates, fabric, belts and teeth.
Morog
A shield wall is a good method to delve deep into the turmoil of battle and the Redfists have almost perfected this method. The shield-bearers push themselves slowly forward in an indicated v-shape, only to suddenly stop, while the boys with the big axes jump over them.
Oldhammer Space Marine Rhino Part 1
A Rhino is probably one of the, if not the, most sold vehicle kits from the Warhammer range. It has been around far before the 2nd edition of Warhammer 40k and as the kit lending its chassis to a couple of further Space Marine vehicles quite numerous.
When I got to know the kit in the late mid 90s, it came in a compact blue box, containing the four sprues and four decal sheets, that gave you the basic rhino. Of course, the cover showed the armoured personnel carrier in the colours of the Ultramarines. The posterboys of the Imperial Space Marines.
But of course, there were more Space Marine chapters than just the Sons of Macragge back then. A lot more. And thus the box showed the Rhino in service of the Blood Angels and Space Wolves as well, including minor variants you could build from the kit.
































