Stargrave – The Last Prospector
With Quarantine 37 covered, we move on to the second full supplement for Stargrave: The Last Prospector, released in 2022. Where Quarantine 37 leaned into science-fiction horror, The Last Prospector takes the game somewhere different entirely – the space western.
What is it about?
The setup arrives as an intercepted message. An old contact, known only as the Prospector, has found something big in the Honereb System – a run-down cluster of asteroid mining operations near the edge of a forgotten galactic arm. He wants to cut you in. By the time your crew arrives, the Prospector is nowhere to be found.
What follows is a ten-scenario campaign built around tracking down your missing contact while navigating the politics of a system that nobody with options would choose to visit. The Honereb System is populated by five factions, each with their own agenda: Pa, the mysterious authority running the decaying Penthalia Station – nobody is sure if Pa is a person, a council, or a computer; the Honera Collective, a semi-socialist operation on a jungle planet with strict border controls; The Gliders, a pirate gang operating out of a scuttled ore hauler called Saint Mollia; United Minerals Incorporated, a pre-war corporation that is now functionally a dictatorship; the Freeholders League, independent asteroid miners who pool resources for mutual survival; and the Darksiders, a secretive, robe-clad group in the third asteroid belt that nobody quite understands but most people leave alone.
Joseph A. McCullough is upfront about his inspirations. The space western as a genre has a long history. George Lucas built the Mos Eisley cantina on it, Joss Whedon ran with it for a single glorious television season, and the British film Outland put Sean Connery in a mining colony and filmed a remake of High Noon. For tabletop hobbyists, the reference points extend further: Marshal BraveStarr, The Mandalorian, the whole visual grammar of the frontier in space. The Honereb System is built from these materials, and the supplement wears its influences without apology.
Dead Man’s Hand – Mounted US Cavalry
The second part of the US Cavalry range for Dead Man’s Hand by Great Escape Games is a box of mounted soldiers: the Mounted U.S. Cavalry. It continues the line of cowboys (and cowgirls) on horseback and makes perfect sense for the US Cavalry. The mounted US Cavalry was crowdfunded through Kickstarter in March 2026 and delivered in April and May this year.
If you missed it, we already covered the US Cavalry on foot earlier on the blog.
The Mounted US Cavalry (DMHP007) boxed set contains 10 multi-part plastic miniatures for an RRP of 28 GBP. Just like the infantry set, it gives you the parts you need to build US Cavalry on horseback, as well as options for the 9th and 10th Buffalo Soldiers. We received a sample covering half a box, with three different sprues.
Dead Man’s Hand – US Cavalry on Foot
Great Escape Games added the US Cavalry to their range of plastic sets for Dead Man's Hand. These were financed through a Kickstarter campaign in November of last year. If you missed them as part of the Kickstarter campaign, don't worry: you can pick them up now from their online store or through various retailers all over the world.
The DMHP006 boxed set "US Cavalry" contains 10 multi-part plastic miniatures for an RRP of 18 GBP, and gives you the opportunity to build US Cavalry on foot, as well as units from the 9th and 10th Buffalo Soldiers. We received a sample sprue each from both kits — the foot and mounted versions — in Q1 of 2026, and we are catching up with them now in separate reviews.
Stargrave – Quarantine 37
We covered Stargrave extensively over the years on this blog, starting with the core rulebook and the several plastic kits for Crew, Troopers, Mercenaries, Scavengers and Automatons. The last supplement we took a look at was Dead or Alive, the solo supplement that started as a free PDF and received a major overhaul in 2024. Now it is time to work through the remaining supplements – and that means going back to where it all started: Quarantine 37, the first full supplement for Stargrave, released back in 2021.
What is it about?
Imperial Research Station 37 once housed nearly ten thousand scientists working on biological and chemical research. Six months before the Last War, it went dark – no distress signals, no escape pods, just a single repeating broadcast: This station is under quarantine. Do not approach. Now, with the war over and independent crews picking through the ruins of the galaxy, the station has been rediscovered. Whatever happened there, the technology inside is worth a fortune.
That is the setup for Quarantine 37, and it is a good one. Joseph A. McCullough freely admits in the introduction that he could not decide between two classic sci-fi horror archetypes for this supplement, zombies or alien bugs, and in the end simply chose both. The station is big enough for both threats, depending on which airlock you enter through.
The result is two separate mini-campaigns of four scenarios each. The first, The Shuffling Dead, sends the crews deep into the zombie-infested sections of the station before they are surrounded and have to fight their way back to the ship. The second, Strike from the Shadows, pits the crews against a swarm of alien bugs that herd them steadily deeper into the hive, culminating in a face-to-face encounter with the alien queen. Beyond the scenarios, the book adds two new captain backgrounds (Aristocrat and Hunter), eight new powers, six new soldier types, a table of advanced technology to loot from the station, and a bestiary covering zombies, bugs, and everything in between.
Age of Sigmar Spearhead – City of Ash
Games Workshop sent us the City of Ash boxed set, the latest entry in their Spearhead format for Age of Sigmar. It is the first Spearhead set we review on this blog, and we will do an unboxing review for City of Ash in a similar way to how we covered the Kill Team sets. But just to point out: Spearhead is not comparable to Kill Team (of which the Fantasy counterpart is Warcry), but rather to 40k’s Combat Patrol game mode.
City of Ash is a themed boxed set for the Spearhead game mode: a self-contained two-player set designed for fast, focused games. There is also a regular variant, based on the last Age of Sigmar starter set containing Stormcast Eternals and Skaven.
What is it about?
The name says it all: Embergard, the City of Ash. A dead city fought over for its reserves of emberstone, a magical resource with military significance in the ongoing wars of the Mortal Realms. Two Spearhead-warbands clash in its ruins: the Freeguild soldiers of the Cities of Sigmar under the command of Jorvan Kreel, and the Clans Eshin Skaven, rat-folk assassins led by the notorious Deathmaster Crixxit.
Warhammer 40,000 – Space Marine Terminators
Today we are going to talk about the Space Marine Terminators fitting for a 2nd edition Warhammer 40k project. We did something like this for the Chaos Terminators on this blog as well, and want to pick that idea up again.
Yet, this grew to quite the article in research that I decided to split it into, the first one - the one you are reading now - about the miniatures themselves and in the second article on how to implement them in my Imperial Fists project.
If we want to keep it very era appropriate, we have four different sets to choose from. Terminators came as squad boxes of five in metal, as well as blister, as well as a later repack of the Space Hulk plastic miniatures. Three of the "big four" had their own Terminator metal sets, with the regular Space Marine Terminators for the Ultramarines (and other Codex Astartes chapters), the Wolf Guard of the Space Wolves and the Dark Angels Deathwing. The Blood Angels did not have a special unit in Terminator armour.
Why is the third edition Terminator Squad plastic box in there? These are a repack of the Plastic Terminators from Space Hulk's 2nd edition from 1996) and as such era appropriate. You could pick these up back in the day from the board game (30 miniatures, 10 of which were Terminators for 99 DM) or later as an individual boxed set for 50 DM, and as they were part of the 1998 battle force, their market value dropped further. So using that 3rd ed box still results in 2nd‑ed era models.
Osprey Games – Warriors of Athena Quests
Welcome to the second part of the Warriors of Athena review. After taking a close look at the Warriors of Athena - Heroes book, we focus specifically on the book “Quests” today.
What is it about?
As the name already suggests, this book focuses primarily on developing the narrative of the setting for Warriors of Athena. While the first book focused on the heroes we play, this book highlights the heroes' journey. This takes the form of mini-campaigns, which are categorized into three parts. I will go into more detail about this below.
It should be noted that this book does not work without the Heroes core rulebook. The rules for Warriors of Athena are not included here, which gives this book the feel of an expansion.
First impression
Like Warriors of Athena Heroes, the book's design is very beautiful, but it also has the same weaknesses. Once again, I immediately noticed the wavy paper and a misalignment in the first binding of the book. From a printing perspective, I wondered whether some decisions had been made in favor of production costs. Binding at the spine is actually an expensive processing method and significantly higher quality than, for example, a book that is bound with glue. The cover, on the other hand, is made of carton with a glossy finish, whereas a matte finish would have made the book a little more durable.
Osprey Games – Warriors of Athena Heroes
Frostgrave, Stargrave, Oathmark and Rangers of Shadow Deep. All these games have one thing in common: Joe McCullough. Known for his focus on narrative-driven games, another game penned by him is being released, and once again, the partners for the release are Osprey, for the rulebooks, and Northstar Miniatures, for the corresponding game accessories.
What is it about?
It is a harsh, wild world, and the mythical monsters of ancient Greece have been unleashed. As if that weren't enough, bandit lords, sinister cults, and other evil forces are also wreaking havoc. In their desperation, the inhabitants of the various city-states pray to the gods. But mortals are only a means to an end for them. A tool for entertainment or pleasure, not worth further concern. Only Athena hears their pleas and decides to help the mortals. Her means of choice are the many illicit demigods who populate the world and have the power to rise up against evil. But she must carry out her mission in secret, for the other gods do not like it when their toys are tampered with. And so she quietly and inconspicuously leads the heroes to where they are most needed, so that their deeds may become legends.
In this book, players take on the role of one of these heroes and their companions to face unexpected adventures and challenges. Conveniently, however, you don't have to face the horrors of mystical Hellas alone—other players can also join your hero as demigods and take part in the battle between good and evil, humans and monsters.
Star Wars Shatterpoint – Outer Rim Outpost Terrain Pack
Atomic Mass Games provided us with a roadmap for Star Wars Shatterpoint. Among last year's releases were several squad packs and the announcement of four terrain packs. The SWP60 Star Wars: Shatterpoint Outer Rim Outpost Terrain Pack was the first to be released. Having seen teasers at shows last year, I was looking forward to reviewing this one.
The SWP60 Outer Rim Outpost Terrain Pack has an RRP of USD 54.99 and consists of an Outpost Bunker, a few stacked supply crates, and a critter - in this case, a Bogwing on top of a GNK droid - just like the other terrain packs.
Star Wars Legion – 3D Objective Tokens
Last year, we reviewed the new starter sets for Star Wars Legion and had our eye on two of the new terrain sets. I find one of these sets, the Star Wars Legion 3D Objective Tokens, especially interesting for skirmish games, and we want to take a look at them today.
The SWQ102 3D Objective Tokens are a plastic kit containing various objectives of different sizes, ranging from supply crates to shield generators, and have an RRP of 44.99 USD. While these are not essential, as you could use markers or tokens from the cardboard sheets, the games benefit from the immersion these create. Due to their varied designs, they fit different scenarios and can also be used with Shatterpoint. All ten objectives (four large and six small pieces) come with pre-sculpted bases which are flatter than regular miniature bases, adding to the above-mentioned immersion with the board.
The box has four language markers on the packaging, but these are irrelevant in this case as no printed gaming materials are included besides the 'Read this First' leaflet with brief instructions in English, French, German and Spanish.































