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1Aug/260

Legions Imperialis – Warlord Titan with Quake Cannon and Conversion Beam Extirpator

As for the new Warlord Titan variants, Warlord Titan with Quake Cannon and Conversion Beam Extirpator and Warlord Titan with Volkite Destructor and Macro-gatling Blaster, these are the 4th and 5th options for the Warlord Titan, after the Warlord Titan With Volcano Cannons and Apocalypse Missile Launcher, Warlord Titan With Power Claw and Plasma Annihilator and the Warlord-Sinister Psi-Titan.

And for us the perfect excuse to revisit and update the reviews of the Warlord Titan kits we have posted on the blog, with the support of Radaddel. We will begin the short series with the Warlord Titan with Quake Cannon and Conversion Beam Extirpator.

Legions Imperialis - Warlord Titan with Quake Cannon and Conversion Beam Extirpator

The kits went on pre-order on July 18th and are set for public release on August 1st. The new Warlord kits are available in two versions, as a full kit for 100 EUR or for 42 EUR with just the single upgrade sprue exclusive to Mail Order.

The rules for using the Warlord Class Battle Titan with Adeptus Titanicus are included in this boxed set with a Command Terminal and Gear cards for the included weapon systems. The 42 EUR upgrade only covers the plastic, no printed material, cards, etc. for the use in Adeptus Titanicus. The rules for their use in Legions Imperialis are included in the core rule book (page 216) and Liber Strategia (page 164).

29Jul/260

Stargrave – Death Vector

With the latest supplement for Stargrave announced for November 2026, we fill the gap until the release with Death Vector, released in 2025. It takes the independent crews somewhere the rest of the galaxy has deliberately forgotten: the Outlaw Technology Sector, a dead region of space sealed off for over three centuries after a devastating war against a sentient artificial intelligence. It is the darkest corner of the Ravaged Galaxy, and arguably the most thematically focused supplement in the entire Stargrave line.

Stargrave - Death Vector

What is it about?

The Outlaw Technology Sector – the OTS – sits at the outer edge of the Terrigous spiral arm, cut off from the rest of the galaxy by violent ion storms and a largely intact defence grid. Before the empires came to burn it down, it was a haven for banned science and rogue researchers. What they built there eventually turned against them: a fully sentient AI that seized control of the sector, then launched a fleet of ships crewed entirely by robots and cybernetic automatons against the settled galaxy. It took the combined military might of both empires to stop it, and several years of fighting inside the OTS to finish the job. Whole planets were reduced to nuclear ash.

Now, three centuries later, the OTS sits quiet. Most navigational systems refuse to chart a course there – hence the name the crews use for such a heading: Death Vector. But a region that size, once home to an intelligence capable of producing technology unknown elsewhere in the galaxy, must be full of salvage worth dying for.

In McCullough's introduction, he is candid about the timing. AI as a topic is hard to avoid right now, and he addresses it directly before stepping back to clarify what he actually means: not the current wave of generative tools, but the AI of science fiction. HAL 9000 refusing to open the pod bay doors. Skynet deciding humanity is the problem. The Borg stripping individuality from every species they encounter. The Cybermen converting the living into machines. These are the templates for Death Vector's automatons – soulless, relentless, and utterly indifferent to anything that might be called mercy. They are not pirates with better technology. They are something else entirely.

8Jul/260

Stargrave – Bold Endeavour

Four supplements in, and Joseph A. McCullough takes Stargrave again somewhere it has never gone before. Bold Endeavour, released in October 2023, started life as a large sprawling campaign and ended up as something considerably more interesting. While working on the ship rules he had originally planned as a side feature, McCullough found himself enjoying them so much that they became the centrepiece of the book. The result is the first Stargrave supplement that fills the space between scenarios rather than just adding to what happens on the table.

Stargrave - Bold Endeavour

What is it about?

Every independent crew in the Ravaged Galaxy lives and dies by their ship. It is their home, their strategic headquarters, and in many of the genre's defining stories, practically a character in its own right. The Millennium Falcon limping out of Mos Eisley. Serenity held together by improvisation and stubbornness. The drive to keep your ship flying - whatever it takes, wherever you have to go to find the parts - is one of science fiction's most reliable narrative engines.

Bold Endeavour makes that part of the game. Between scenarios, crews now roll for space encounters: pirate ambushes, black holes, space krakens, derelict ships, first contact events, wormholes, wounded space whales. Each encounter draws on the new ship crew assignment rolls and can damage Structural Integrity, injure crewmembers, or deliver unexpected loot. Managing the ship – repairing it, upgrading it, deciding which systems to prioritise – becomes a campaign layer running parallel to everything else.

The five scenarios in the book are standalone and unconnected, designed to drop into any existing campaign rather than form their own narrative. For groups who want a complete campaign, this is a supplement about the infrastructure of play rather than a specific story.

1Jul/260

June 2026 review

Halfway through 2026!

The year is already half over, and we have seen quite a bit so far. CONflict Rheinland may have taken place at the end of May, but the coverage only went online in June, so I’m including it here as well. Once again we had our own table, played a good amount of games, and had a really solid day overall. What more could you want?

 

CONflict Rheinland 2026 CONflict Rheinland 2026 CONflict Rheinland 2026 CONflict Rheinland 2026

It is a bit of a shame, though, that the next tabletop event, as things stand now, will not be until September: Rhein Main Multiversum 2026 in Nidderau. So there will have to be a few private sessions in between.

Speaking of private gaming sessions, there were a few of those in June as well. I met up with Team Würfelkrieg for some gaming and bbq, and we played a few rounds of What a Tanker! That will definitely be continued with more games later on. The highlight, though, was the ride in the Willys Jeep.

Too Fat Lardies - What A Tanker! Too Fat Lardies - What A Tanker! Too Fat Lardies - What A Tanker! Too Fat Lardies - What A Tanker!

27Jun/260

Adeptus Titanicus – New Warlord Titans and Reaver Titan

The Legions Imperialis range was among the systems covered in the Big Summer Preview 2026. As the model range is largely complete, the excitement was there, as it could be something completely new added to the range, for example Custodes, finally Primarchs or something similar spectacular.

But it was none of that, yet still something titanic. "New" weapons for your titan legions, and I put that new in quotation marks for a reason. We were shown two new variants of the Warlord Titan and one new variant of the Reaver Titan.

Legions Imperialis / Adeptus Titanicus - Warlord Titan with Quake Cannon and Conversion Beam Extirpator Legions Imperialis / Adeptus Titanicus - Warlord Titan with Volkite Destructor and Macro-gatling Blaster

The core kits have been available since 2018, and weapon options were partially released in plastic and partially available in resin by Forge World. These new additions to the range are mostly options moved from Forge World resin into plastic sprues. These options will be available as complete boxes of their own, as well as individual sprues like other variants are currently available.

26Jun/260

Konflikt ’47 – House rules for Löwe Project Fenris

With the progress of the kickstarter campaign of Panzerdivision Cerberus one of the stretch goals was presented, the Löwe tank with a Sci-Fi / Weird War weapon set. But as this would be not just a stretch but simply not fitting most World War 2 settings, I didn't write house rules for Bolt Action but rather Konflikt '47 for this unit.

Enjoy!

Ambush Miniatures - Panzerdivision Cerberus Panzer VIII Löwe Project Fenris

Panzerkampfwagen VII Löwe Project Fenris 

The Panzerkampfwagen Löwe was one of the more ambitious German heavy tank projects of the war, envisioned as a breakthrough vehicle with exceptional armour and heavy armament. Various proposals were made for the design, ranging from a somewhat lighter version to an even more heavily protected super-heavy concept. Had it been built, the Löwe would likely have been used much like other German heavy tanks: as a fearsome assault vehicle intended to smash through enemy positions and challenge opposing armour head-on. But whispers spoke of an alternative weapon developed for the Löwe. Not simply another gun, but something far more experimental. A weapon based on a completely new and untested technology. Project Fenris.

Reports are scarce and often contradictory. Some describe devastating battlefield performance, while others claim effects that seem almost impossible to explain.

(Use these house rules or just use PzKpfw. VI Königstiger Ausf. X from p. 47 of the Axis army book)

Unit Type: Super-Heavy Tank

Requisition Points: 487pts (Regular), 585pts (Veteran)

Standard Weapons: 1 turret-mounted Schienenkanone and 1 forward-facing hull-mounted MMG

Movement Rate: Advance Up to 9", Run 9"-18"

Damage Value: 11+

Quality / Morale Value: Regular (9), Veteran (10)

Rift Unit (Only if Armed with Schienenkanone): Rift Dice (1), Hyper Velocity Weapon (see K'47 rulebook, page 84)

Options: May add 1 pintle-mounted MMG for +15pts, Replace Turret-mounted Schienenkanone with Super Heavy Anti-tank Gun -35pts.

Special Rules: - Armoured All Around
- Slow

17Jun/260

Stargrave – Hope Eternal

We already gave you the reviews on Quarantine 37 and The Last Prospector. Now we move on to thethird supplement for Stargrave: Hope Eternal, released in 2022. Where the previous supplements expanded the competitive game with new campaign structures, Hope Eternal takes a different direction entirely: it is a dedicated solo and cooperative supplement, and the most narratively ambitious entry in the Stargrave line to date.

Stargrave - Hope Eternal

What is it about?

It starts with a routine data grab. An anonymous client wants access codes to a prisoner database on a backwater planet. Standard work for an independent crew. What follows is anything but routine.

The freed prisoners carry intelligence on a secret meeting between two of the major pirate fleets, the same fleets that have been keeping the Ravaged Galaxy in a state of permanent darkness since the Last War. Somewhere in an abandoned system, there is a space station designed to trigger supernova-level events. If the right crew can board it, arm it, and get out alive, both fleets could be destroyed in a single moment.

Hope Eternal is a ten-scenario linear campaign structured in three acts. Part One covers the initial job, a pair of daring prisoner rescues, and a desperate escape. Part Two tasks the crew with tracking down the last surviving operator of the space station, obtaining a keycode from one of the harshest planets in the subsector, and sourcing a rare mineral that can turn the station into a weapon. Part Three is the infiltration itself – boarding a station that turns out to be less abandoned than expected, restarting the computer, overriding the safety protocols, and triggering the experiment before the pirates work out what is happening. The final question is whether the crew can outrun the blast radius.

Joseph A. McCullough is upfront about his inspirations: the original Star Wars trilogy, Terminator, The Lord of the Rings, and Jack Campbell's Lost Fleet novels. He is equally clear that this is the first time he has written Stargrave with the crews in an explicitly heroic role. Whether that framing sits comfortably with you depends on how you read it. A more pragmatic interpretation is that the moral framing serves a structural purpose – it gives the solo campaign a defined direction that prevents it from becoming an open-ended exercise without stakes. The crews may be rough around the edges and not above pocketing a few credits along the way, but the campaign needs a reason to keep pushing forward, and "destroy the pirate fleets" is a more compelling one than most.

15Jun/260

Warhammer 40,000 – Space Marine Terminators Pt 2

We already covered the introduction to the classic Terminators back in March on the blog, and now it’s time to move on to the characters and additional options.

Warhammer 40,000 - Leviathan Space Marine Terminators Warhammer 40,000 - Imperial Fists 1st Company Terminators

As outlined in the previous article, the 1990s models came in three basic poses, plus a Sergeant, a Chaplain, and a Librarian in Terminator Armour. Naturally, depending on the projects you have in mind, that also includes the models for the Space Wolves and the Dark Angels’ Deathwing. According to the Codex Ultramarines for the second edition of Warhammer 40,000, a Space Marine Terminator Squad consisted of five models: one Sergeant and four regular Marines. “Regular” is a relative term here, as these are veterans of the First Company. This also means that, according to the Codex Astartes, Terminators wear the helmet colour of veterans, which for Ultramarines would be white. That would also apply to the Imperial Fists, although in earlier editions this was not always implemented consistently by the ’Eavy Metal team.

This squad was equipped entirely with a power fist and storm bolter, but one model could be armed with a Terminator Heavy Weapon. In addition, each model in the squad could exchange its power fist for a weapon from the Terminator Assault Weapons section of the wargear list. In practical terms, this meant that a model could be equipped with a storm bolter and Cyclone missile launcher, assault cannon, or heavy flamer. The melee options for Terminators consisted either of a pair of lightning claws, a chainfist, or a thunder hammer with storm shield, while the Sergeant alone could also take a power sword. All of these options were covered by the miniature range. The same applies to the Space Wolves’ Wolf Guard and the Dark Angels’ Deathwing. Options such as plasma cannons for Terminators only appeared after the second edition.

Warhammer 40,000 - Space Marine Terminators Warhammer 40,000 - Space Marine Terminators Wolf Guard and Deathwing

For character models, there was the option to be equipped in Terminator Armour. This was either the classic loadout of storm bolter and power fist, or alternatively a pair of lightning claws, thunder hammer and storm shield, storm bolter and chainfist, or storm bolter and power sword. The character models in Terminator Armour each came with a storm bolter; in the case of the Chaplain, a Crozius Arcanum, and in the case of the Librarian, a psychic axe. The Terminator Captain only appeared rather late in the 1990s (UK White Dwarf #229, January 1999) and is therefore, not just strictly speaking, not a true second-edition model.

11Jun/260

Warhammer 40,000 – Tank Wrecks Pt 2

After stripping the Leman Russ in the last article, it was time for the next step.

I needed inspiration for a tank wreck, and gathering ideas wasn’t all that easy. Since Warhammer tanks are much closer to World War II-era vehicles than to modern combat tanks, I looked for inspiration there. That led me to a Panzer IV wreck in Normandy and a Sherman wreck, this one was used in Lebanon in the 1980s, but in terms of design it is still very much a 1940s tank.

Panzer IV Wreck Normandy A wrecked Sherman in Lebanon

The question was how to transfer this kind of damage onto the Leman Russ while still keeping it retro. I found a great reference on DakkaDakka by NeoxRonin: an excellent burned-out wreck. As you can see when comparing it to the model from the last article, the version is much more modernized and a little too grimdark for the colourful tables of retrohammer but it is still an amazing paint job and conversion. He also used Death Korps trench rails and air filters on the model, along with replacing the sprocket and wheels with parts from a model kit.

Warhammer 40,000 - NeoxRonin Leman Russ Wreck Warhammer 40,000 - NeoxRonin Leman Russ Wreck

8Jun/260

Warhammer 40,000 – Alien Cactus Plants

You can't play on an empty stomach ... err table, and therefore not only ruins and buildings are needed, but some proper flora and sometimes even fauna. One of the most iconic pieces of plant terrain are the alien cactus plants we've seen across multiple battle reports and army shots.

The picture below shows them in an Ork village in UK White Dwarf 164, from an extensive terrain building article by Adrian Wild on modelling cover for your games of Warhammer 40,000.

Warhammer 40,000 - Alien Cactus Plants

And after seeing them in action at the Chaosbunker Classics, I decided I had to build my own and I'd like to share how I did it!

Warhammer 40,000 - Chaosbunker Classics Warhammer 40,000 - Chaosbunker Classics